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GTA IV + Patch V1.0.1.0 and Crack

Welcome to my GTA IV megapost. Many of you probably know me for my Scene Uploads so you may think this is just a normal scene release topic...but its
not. GTA is my favorite game ever and its the only game that could "stop" my heart while waiting for it.
With all of that said, I decided to create this megatopic with everything good I could find about the game. I hope you enjoy it as much as I do.
The fourth installment of the popular series by Rockstar features improved graphics, new features, and new gameplay. Players take on the role of
Niko Bellic, a rough-around-the-edge chap from Eastern Europe. Niko has arrived in America, in Liberty City -- a land full of promise and opportunity. His
cousin convinced him to emigrate, to join him in his mansion and life of luxury, but as soon as he steps off the boat, Niko discovers the truth about the
American way. Still, the wealth, the comfort, the bliss of the good life, it all really is here ... And it's all for the taking.
GTA IV reinvents the series with a renewed version of Liberty City detailed to the last pothole and rooftop vent. There are now four boroughs to explore
plus extra area outside of Liberty City proper. With the ability to climb obstacles, drive cars, steer boats and pilot helicopters, the world of GTA is more
accessible than ever before.
According to Rob Nelson, producer at Rockstar Toronto, the PC version has been working on GTA IV PC since January with a team of around 50
members. He gave us some perspective as to why the PC version is coming out later than with Xbox 360 and PlayStation 3 versions. "The earlier PC versions
of Grand Theft Auto (since III) have always been put into production as soon as the console versions were complete; in this case, we've been working in
concert with the console teams, and even a little before. The reason we're releasing six months later is due to the fact that we are building this as a pc
game from the ground up and adding additional features to an already massive experience."
Mouse and keyboard aiming makes things easier.
So what's been added since? There'll be custom match filtering for multiplayer games, though it sounds like there might be something else in the works. "At
this time, all we're talking about is the custom match filtering," said Nelson. "You'll be able to create a multiplayer match with any number of specifications,
and others can search for something that is just right." Players also get a built-in video editor to splice together replays, more control options and, as you
might expect, better graphics.
But what about the downloadable content on the way for the Xbox 360 version? "The downloadable content is exclusive to the Xbox 360," said Nelson.
As far as content goes like missions and storyline, nothing's really changed with the single-player for the PC version. You'll still get the same kind of open-
ended experience playing as protagonist Niko Bellic as, fresh of the boat, he prowls the streets of Liberty City, instigating chaos, committing crimes, and
stumbling his way up from the metropolis's seedy underbelly. With the PC version, you naturally get a different input, the mouse and keyboard. If you want,
though, it's entirely possible to play through with a gamepad. For our demo, an Xbox 360 controller was hooked up, and it along with the mouse and keyboard
were active at the same time, meaning we didn't have to go into a control menu to swap between which input devices were active. This way, you can use the
mouse and keyboard for aiming and the controller for driving, or whatever you prefer.
Traffic density can be turned way up on PC.
We can say that aiming, as might be expected, is far easier in the PC version. Making precision shots while barreling through crowded streets to blow out
tires and the brains of drivers was far more practical, and should hopefully make for some more entertaining high-speed pursuits as you're more easily able
to pull off desired actions. There's also a slider in the PC version to dramatically increase traffic density, which can lead to traffic jams of thirty or so cars.
If you've got some explosives on you, like for instance a rocket launcher, this can lead to some serious fireworks that should be sure to please those gamers
that play GTA games more for the random cop chases than the storyline and missions.
Even with all the graphics options cranked and the resolution set at a ridiculous 2560 x 1600 the game still ran well as we sped through the city and blew up
as many things as possible. We checked out the specs on the rig and it turns out there was some pretty powerful hardware in there: a Core 2 Extreme
X9650 CPU, GeForce GTX 280 graphics card, and 3 GB of RAM. At this setting, the game definitely looked better than the console versions, particularly
with regards to the extended draw distance and less pop-up, though that shouldn't be all that surprising.
The one major difference with the PC version is the addition of a replay editor. At any time during play offline or on you're able to hit a key, F2 as default,
to record a 30 to 60 second clip of gameplay. The length is determined by what's going on onscreen. You can hit F2 as many times as you want, and the game
will record overlapping clips, so no worries about interruption. There's no limit on how many clips you can record, just basically as many as you've got room for
on your hard drive. Once you think you've captured something you like, you can pop out to the replay editor to start customizing your clips.
The seems like a pretty useful tool, as it lets you do things like cut up and splice together different bits of clips. So if you've got five different explosions
and want to string them together into a montage, you just load up each clip, set ins and out and, through a seemingly easy to use interface, string them
together. For each clip you can also set a whole range of visual filters and camera angles to get the best view of the action. This way you can show shootings
from the point of view of the victim, overlay a green-tinted or sepia toned filter, maybe adjust the audio levels, and add in some custom text for an added
effect. Like, when the cop car explodes, you can have text pop up with some creative witticism such as "Look, this cop car is exploding."
Better draw distances, less pop-in.
In addition to setting your own camera angles, it's also possible to have the camera perform movements while a scene plays out. If you want the view to orbit
around Niko Bad Boys II-style while he's unloading clips or set the camera to a shaky handheld setting while he's running and gunning, that's entirely within
your power. Then you can slap on a song from the soundtrack for some music accompaniment, touch up whatever else you feel is necessary, and move on to
exporting the final file in 640x480, 720p, and 1080p sizes to the Rockstar Social Club where others can take a look at your creation.
Overall it seems like an easy to use but powerful editor, and something that should definitely be pretty nice for players who want to capture those chance
moments in the game that seem like they'll never happen again. You'll just have to remember to hit F2.
For multiplayer, the game uses Games for Windows -- Live, the integration of which Nelson was willing to elaborate on. "Achievements for single-player,
friends lists, voice communication, multiplayer anti-cheating technology, and distributed worldwide servers for robust online play... you will have the exact
same achievements available from the single-player and multiplayer on the consoles."
Recommended System Requirements for GTA IV:
OS: Windows Vista – SP 1 or XP with SP 3
Processor: Intel Core 2 Quad 2.4Ghz, AMD Phenom X3 2.1Ghz
Memory: 2 GB (Windows XP) 2.5 GB (Windows Vista)
18 GB Free Hard Drive Space
Graphics/Video Card: 512MB NVIDIA 8600 / 512MB ATI 3870
Minimum System Requirements for GTA IV:
OS: Windows Vista – SP1 / XP with SP3
Processor: Intel Core 2 Duo 1.8Ghz, AMD Athlon X2 64 2.4Ghz
Memory: 1.5GB
16GB Free Hard Drive Space
Graphics/Video Card: 256MB NVIDIA 7900 / 256MB ATI X1900
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